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* [[Compiling with Microsoft Visual C++ (OpenXcom)|Compiling with Microsoft Visual C++]]
* [[Compiling with Microsoft Visual C++ (OpenXcom)|Compiling with Microsoft Visual C++]]
* [[Compiling with MingW (OpenXcom)|Compiling with MingW]]
* [[Compiling with MinGW (OpenXcom)|Compiling with MinGW]]
* [[Compiling on Cygwin (OpenXcom)|Compiling on Cygwin]]
* [[Compiling with Cygwin (OpenXcom)|Compiling with Cygwin]]


== Mac OS X ==
== Mac OS X ==
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== Linux ==
== Linux ==


* [[Compiling with GCC (OpenXcom)|Compiling with GCC]]
* [[Compiling with Make (OpenXcom)|Compiling with Make]]
* [[Compiling with Autotools (OpenXcom)|Compiling with Autotools]]
* [[Compiling with Autotools (OpenXcom)|Compiling with Autotools]]


== Misc. ==
== Misc. ==


* [[Compiling with CodeBlocks (OpenXcom)|Compiling with CodeBlocks]]
* [[Compiling with Code::Blocks (OpenXcom)|Compiling with Code::Blocks]]
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]]
* [[Compiling with Eclipse (OpenXcom)|Compiling with Eclipse]]
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]]
* [[Compiling with CMake (OpenXcom)|Compiling with CMake]]
* [[Compiling for Dingoo (OpenXcom)|Compiling for Dingoo]]
* [[Compiling for Android (OpenXcom)|Compiling for Android]]

Revision as of 12:25, 9 November 2011

The OpenXcom codebase is hosted on Github, and you can grab the latest source with any Git client from here. If you're a Github user you might wanna use a fork instead.

OpenXcom is a cross-platform game so it's possible to compile it on a variety of systems and project files for all the popular IDEs are included. There's also a Doxygen documentation available.

Don't forget to check the Installing section on how to run the game.

Dependencies

OpenXcom requires the following libraries to compile:

Windows

Mac OS X

Linux

Misc.