Weapons Summaries (TFTD): Difference between revisions
removing some unnecessary table nesting that's causing bad layout. |
Lowered level of all headings: 1 is reserved for page title. Moved introtest to "lead", above TOC. See http://en.wikipedia.org/wiki/Help:Section |
||
| Line 1: | Line 1: | ||
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes. | |||
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes. | |||
= Weapons by Accuracy = | == Weapons by Accuracy == | ||
For the following tables, the numbers are read from the worst to the best accuracies. | For the following tables, the numbers are read from the worst to the best accuracies. | ||
| Line 183: | Line 182: | ||
|} | |} | ||
= Weapons by Speed = | == Weapons by Speed == | ||
The following numbers are read from the best to worst. | The following numbers are read from the best to worst. | ||
| Line 383: | Line 382: | ||
| colspan = "3" | | | colspan = "3" | | ||
= Weapons by Weight = | == Weapons by Weight == | ||
The values in the following tables are read from the lightest to the heaviest | The values in the following tables are read from the lightest to the heaviest | ||
|- valign = "top" | |- valign = "top" | ||
| Line 592: | Line 591: | ||
|} | |} | ||
= Weapons by Ammo Capacity = | == Weapons by Ammo Capacity == | ||
For the following tables, the numbers are read from the least to the most clip capacities. | For the following tables, the numbers are read from the least to the most clip capacities. | ||
|- valign = "top" | |- valign = "top" | ||
| Line 656: | Line 655: | ||
| colspan = "1" | | | colspan = "1" | | ||
= Weapons by Damage = | == Weapons by Damage == | ||
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | ||
| Line 761: | Line 760: | ||
|} | |} | ||
=== Skirmish Firepower: pre-Armour On-Target Damage/turn === | |||
== Skirmish Firepower: pre-Armour On-Target Damage/turn == | |||
Dart Gun 16 | Dart Gun 16 | ||
| Line 787: | Line 783: | ||
Disruptor PL 200 | Disruptor PL 200 | ||
== Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) == | === Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank) === | ||
Mag Grd 50 | Mag Grd 50 | ||
| Line 813: | Line 809: | ||
Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters. | Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters. | ||
=Weapons By Cost= | ==Weapons By Cost== | ||
==Purchase Costs== | ===Purchase Costs=== | ||
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. | The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. | ||
{| {{stdTable}} width = "100%" | {| {{stdTable}} width = "100%" | ||
| Line 882: | Line 878: | ||
|} | |} | ||
==Manufacture Costs== | ===Manufacture Costs=== | ||
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed. | The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed. | ||
{| {{stdTable}} width = "100%" | {| {{stdTable}} width = "100%" | ||
| Line 953: | Line 949: | ||
|} | |} | ||
==Sale Price== | ===Sale Price=== | ||
The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed. | The weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed. | ||
{| {{stdTable}} width = "100%" | {| {{stdTable}} width = "100%" | ||
| Line 1,087: | Line 1,083: | ||
|} | |} | ||
=Store Usage= | ==Store Usage== | ||
The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY. | The weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY. | ||
| Line 1,196: | Line 1,192: | ||
|} | |} | ||
=See Also= | ==See Also== | ||
*[[Weapons (TFTD)]] | *[[Weapons (TFTD)]] | ||
*[[Weapon Analysis]] | *[[Weapon Analysis]] | ||
Revision as of 11:18, 24 August 2011
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Launch | |
| Weapon | Accuracy% |
| Disruptor Pulse Launcher | 120% |
| Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints. | |
| Stun (or Hit) | |
| Weapon | Accuracy% |
| Thermal Tazer | 120% |
| Vibroblade | 100% |
| Thermic Lance | 100% |
| Heavy Thermic Lance | 100% |
| Again, this value isn't used as all melee attacks hit their target. | |
Weapons by Speed
The following numbers are read from the best to worst.
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons by WeightThe values in the following tables are read from the lightest to the heaviest | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons by Ammo CapacityFor the following tables, the numbers are read from the least to the most clip capacities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapons by DamageFor the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%(or 50-150% if it's HE damage). Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skirmish Firepower: pre-Armour On-Target Damage/turnDart Gun 16 Mag Grd 33 Torp Sm 44 GC - AP 45 P D Grd 46 HvyGauss 47 Jet Harpoon 48 GC - HE 49 Torp Lg 50 JC - AP 60 Mag Pack 65 Gauss P 68 Thermal SL 72 JC - HE 75 Sonic Pulser 78 Sonic P 87 Sonic R 89 Sonic C 107 Gauss R 113 Disruptor PL 200 Shock Firepower: pre-Armour Raw Damage/turn (e.g @ Point Blank)Mag Grd 50 PD Grd 70 Dart Gun 80 Torp Sm 80 Torp Lg 90 Mag Pack 100 Thermal SL 120 Sonic Pulser 120 GC - AP 150 GC - HE 163 HvyGauss 188 Disruptor PL 200 Therm Tazer 200 Sonic R 238 Jet Harpoon 240 Sonic C 260 Sonic P 267 JC - AP 300 JC - HE 375 Gauss P 450 Gauss R 450 Note that armour, and damage type resistance, are major factors in TFTD. So a general firepower number like this is of limited use, especially in relation to the stronger monsters. Weapons By CostPurchase CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in.
Manufacture CostsThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Sale PriceThe weapons have been organized from least to most expensive in dollars. Note that clips are listed SEPARATELY from the weapons they go in. The cost of special materials, such as Elerium and Alien Alloys has been omitted; only the dollar cost is listed.
Store UsageThe weapons have been organized from least to most store usage. Note that clips are listed SEPARATELY from the weapons they go in. In the event of a tie, weapons are listed ALPHABETICALLY.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||