Tank/Rocket Launcher: Difference between revisions
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Papa Legba (talk | contribs) m Another edit-- removed extra table-close tag at the end. |
m Removed some specifications from above the table/fixed ammo cap in table |
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<tr><td>Rear Armour:</td><td>60</td></tr> | <tr><td>Rear Armour:</td><td>60</td></tr> | ||
<tr><td>Under Armour:</td><td>60</td></tr> | <tr><td>Under Armour:</td><td>60</td></tr> | ||
</table> | </table> | ||
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| Damage || '''85 High Explosive''' | | Damage || '''85 High Explosive''' | ||
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| Rounds || ''' | | Rounds || '''8''' | ||
|- | |- | ||
| Purchase Price || '''$3,000''' | | Purchase Price || '''$3,000''' | ||
Revision as of 21:32, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Vital Statistics
| Cost: | $480,000 |
| Time Units: | 70 |
| Health: | 90 |
| Front Armour: | 90 |
| Left/Right Armour: | 75 |
| Rear Armour: | 60 |
| Under Armour: | 60 |
| Rocket Turret Specifications | ||
| Ammuntion | ||
| Type | HWP Rockets | |
| Damage | 85 High Explosive | |
| Rounds | 8 | |
| Purchase Price | $3,000 | |
| Sale Price | $2,250 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 115%(69%) | 75%(52) |
| Snap | 55%(33%) | 45%(31) |
| Auto | n/a | n/a |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units | ||