Medi-Kit (TFTD): Difference between revisions
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Revision as of 19:41, 4 January 2011
To use this you face the injured X-COM agent or stand over the body of a stunned aquanaut.
Healing: Red indicates wounds. Select body part and click on the 'Heal' button. One fatal wound will be healed and health restored.
Stimulant: Restores energy and revives stunned aquanauts. To revive an unconscious aquanaut you must stand directly over the body.
Pain Killer: Restores the morale of wounded aquanauts.
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See Also
- Medi-Kit (Enemy Unknown) for more detailed information on use, etc.
| Armor | Diving Suit • Plastic Aqua Armor • Ion Armor • Magnetic Ion Armor |
| Weapons | Dart Gun • Jet Harpoon • Gas Cannon • Hydro-Jet Cannon • Torpedo Launcher • Thermal Tazer Magna-Blast Grenade • Particle Disturbance Grenade • Magna-Pack Explosive |
| Portable Equipment | Dye Grenade • Particle Disturbance Sensor • Medi-Kit • Chemical-flare • M.C. Disruptor • M.C. Reader • Zrbite |
| SWS | Coelacanth/G. Cannon • Coelacanth/Aqua Jet • Coelacanth/Gauss • Displacer/Sonic • Displacer/PWT |
| Data | Weapon Summaries • TFTD Item destruction table • SWS/Terror Unit Innate Weapons |
