Talk:ROUTES.DAT: Difference between revisions
Appearance
New section: spawn node type incorrect? |
No edit summary |
||
| Line 7: | Line 7: | ||
---- | ---- | ||
"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT) | "Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --[[User:Zombie|Zombie]] 22:11, 27 August 2008 (PDT) | ||
Revision as of 15:18, 23 January 2010
Regarding offset 23, Zombie, were you attempting to "clarify" or "correct" it?
Previously it stated that 0-value nodes CAN spawn units, but only if all other nodes are taken...
- Bomb Bloke 21:07, 26 August 2008 (PDT)
"Correct" it. In any case, 0-value "spawn" nodes can never have units placed there period. They are only used for alien pathfinding. If all the spawn points with values of 1 or greater get filled and there are still alien units waiting to be placed on the map yet, they don't. This follows the same basic premise as an auto-win base defense mission. --Zombie 22:11, 27 August 2008 (PDT)