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Mutant Alliance: Difference between revisions

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[[Category:Organizations]]
[[Category:Organizations]]
[[Category: Apocalypse]]
 




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{{Organizations Navbar}}

Revision as of 01:15, 22 December 2009

Profile

The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding
humans and the Alien species known as Sectoids.  These hybrids have survived in human society,
but they have been denied the right to procreate within the city.  They also suffer discrimination
in employment and education.  Although they are genetically almost identical to humans, they
retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic
abilities.  Hybrids Psionic abilities may well prove useful to X-COM in the
war against the Aliens.  The Mutant Alliance is active in city politics and promotes the concerns
of the hybrid community.

Overview

  • As long as the Mutant Alliance are non-hostile, random mutant recruits will occasionally appear for hire.
  • When you save the Sectoids in the Alien Farm mission, the Mutant Alliance will improve its standings with you if your relations aren't already in good standings.

Buildings Owned

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar