Stingray: Difference between revisions
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[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons. | [[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons. | ||
The Stingray is not suitable against Large and Very Large UFOs. | The Stingray is not suitable against Large and Very Large UFOs. | ||
This weapon is used in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[AJAX]]. | |||
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== Vital Statistics == | == Vital Statistics == | ||
<table> | <table> | ||
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==See Also== | ==See Also== | ||
{{Craft Navbar}} | {{Craft Navbar}} | ||
[[Category: | |||
[[Category:Craft Armaments (EU)]] | |||
Revision as of 23:55, 19 December 2009

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.
Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
The Stingray is not suitable against Large and Very Large UFOs.
This weapon is used in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the AJAX.
Vital Statistics
| Damage: | 70 |
| Range: | 30 km |
| Accuracy: | 70% |
| Reload Time: | 15 seconds |
| Shots: | 6 |
| Ammunition Used: | Stingray Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.