Thermal Tazer: Difference between revisions
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The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. | The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. | ||
This weapon appears in ''[[TFTD|Terror from the Deep]]''. For the ''[[X-COM|UFO: Enemy Unknown]]'' equivalent, refer to the [[Stun Rod]]. | |||
==Comparison to UFO: EUs Stun Rod== | ==Comparison to UFO: EUs Stun Rod== | ||
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{{Equipment (TFTD) Navbar}} | {{Equipment (TFTD) Navbar}} | ||
[[Category:Equipment (TFTD)]] | |||
Revision as of 05:43, 18 December 2009
General Information

The Thermal Tazer is similar in function to a shock baton except that it works by freezing its target into a severe state of hypothermia.
The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a Thermal Shok Launcher, the tazer is one of the few starting weapons that can be used to easily disable a Lobsterman.
This weapon appears in Terror from the Deep. For the UFO: Enemy Unknown equivalent, refer to the Stun Rod.
Comparison to UFO: EUs Stun Rod
Maintaining the 100% accuracy, the Thermal Tazer is one-third slower than its predecessor, but is more powerful to compensate. (80 vs 65) It serves the same purpose, and can be used as an early Lobsterman-buster; since it is a stun weapon, it does 110% damage against lobstermen, an average of 88 stun damage (176 max), and will often be able to knock them out in 1 hit.
Weapon Statistics
Thermal Tazer
- Size: 3 high x 1 wide
- Firing Accuracy:
- 100% Freeze
- Firing Cost:
- 40% Freeze
- Damage
- 80 Freeze
- Price
- $1260
Usage Notes
See Also