Tank/Cannon: Difference between revisions
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<tr><td>Cost/round:</td><td>$200</td></tr> | <tr><td>Cost/round:</td><td>$200</td></tr> | ||
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{| style = "border-collapse: collapse; border: 1px gray solid;" | |||
|- style = "background: gray; color:white;" | |||
| colspan = "3" | '''Cannon Turret Specifications''' | |||
|- | |||
| colspan = "3" style = "background:silver; color:white" | '''Ammunition''' | |||
|- | |||
| Type || '''HWP Cannon Shells''' | |||
|- | |||
| Damage || '''60 Armour Piercing''' | |||
|- | |||
| Rounds || '''30''' | |||
|- | |||
| Purchase Price || '''$200''' | |||
|- | |||
| Sale Price || '''$100''' | |||
|- style = "background:silver; color:white" | |||
| '''Firing Modes''' | |||
| Accuracy | |||
| Cost | |||
|- | |||
| Aimed | |||
| '''90%'''(54%) | |||
| '''80%'''(56) | |||
|- | |||
| Snap | |||
| '''60%'''(36%) | |||
| '''33%'''(23) | |||
|- | |||
| Auto || '''n/a''' || '''n/a''' | |||
|- | |||
| | |||
|- | |||
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small> | |||
|} | |||
== See Also == | == See Also == | ||
[[Category:Heavy Weapons Platforms]] | [[Category:Heavy Weapons Platforms]] | ||
Revision as of 20:22, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders, and also the least remarkable.
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.
In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without spending all of its cannon shells.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.
Vital Statistics
| Cost: | $420,000 |
| Time Units: | 70 |
| Health: | 90 |
| Front Armour: | 90 |
| Left/Right Armour: | 75 |
| Rear Armour: | 60 |
| Under Armour: | 60 |
| Weapon: | Cannon |
| Weapon Power: | 60 (Armour-Piercing) |
| Ammunition Type: | HWP Cannon Rounds |
| Rounds Required: | 30 |
| Cost/round: | $200 |
| Cannon Turret Specifications | ||
| Ammunition | ||
| Type | HWP Cannon Shells | |
| Damage | 60 Armour Piercing | |
| Rounds | 30 | |
| Purchase Price | $200 | |
| Sale Price | $100 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 90%(54%) | 80%(56) |
| Snap | 60%(36%) | 33%(23) |
| Auto | n/a | n/a |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units | ||