Tank/Rocket Launcher: Difference between revisions
Appearance
Standardizing HWP layout using modified table |
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| Sale Price || '''$2,250''' | | Sale Price || '''$2,250''' | ||
|- style = "background:silver; color:white" | |||
| '''Firing Modes''' | |||
| Accuracy | |||
| Cost | |||
|- | |- | ||
| | | Aimed | ||
| '''115%'''(69%) | |||
| '''75%'''(52) | |||
|- | |- | ||
| | | Snap | ||
| '''55%'''(33%) | |||
| '''45%'''(31) | |||
|- | |- | ||
| Auto || '''n/a''' || '''n/a''' | | Auto || '''n/a''' || '''n/a''' | ||
Revision as of 20:29, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Statistics
| Cost: | $480,000 |
| Time Units: | 70 |
| Health: | 90 |
| Front Armour: | 90 |
| Left/Right Armour: | 75 |
| Rear Armour: | 60 |
| Under Armour: | 60 |
| Weapon: | Rocket Launcher |
| Weapon Power: | 85 (Explosive) |
| Ammunition Type: | HWP Rockets |
| Rounds Required: | 8 |
| Cost/round: | $3,000 |
| Rocket Turret Specifications | ||
| Ammuntion | ||
| Type | HWP Rockets | |
| Damage | 85 High Explosive | |
| Rounds | 12 | |
| Purchase Price | $3,000 | |
| Sale Price | $2,250 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 115%(69%) | 75%(52) |
| Snap | 55%(33%) | 45%(31) |
| Auto | n/a | n/a |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units | ||
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