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Tank/Rocket Launcher: Difference between revisions

From UFOpaedia
Standardizing HWP layout using modified table
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| Sale Price || '''$2,250'''
| Sale Price || '''$2,250'''
|- style = "background:silver; color:white"
| '''Firing Modes'''
| Accuracy
| Cost
|-
|-
| colspan = "2" style = "background:silver; color:white" | Firing Modes
| Aimed
| '''115%'''(69%)
| '''75%'''(52)
|-
|-
| colspan = "2" |
| Snap
 
| '''55%'''(33%)  
{| align = "center" style = "border: hidden; width: 80%;"
| '''45%'''(31)  
| || Accuracy || Cost
|- style = "border-bottom: 1px dotted;"
| Aimed || '''115%'''(69%) || '''75%'''(52)
|-style = "border-bottom: 1px dotted;"
| Snap || '''55%'''(33%) || '''45%'''(31)  
|-  
|-  
| Auto || '''n/a''' || '''n/a'''
| Auto || '''n/a''' || '''n/a'''

Revision as of 20:29, 9 December 2005

General Information

This is one of the first two HWPs available to new X-COM Commanders.

The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.

The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.

Statistics

Cost:$480,000
Time Units:70
Health:90
Front Armour:90
Left/Right Armour:75
Rear Armour:60
Under Armour:60
Weapon:Rocket Launcher
Weapon Power:85 (Explosive)
Ammunition Type:HWP Rockets
Rounds Required:8
Cost/round:$3,000
Rocket Turret Specifications
Ammuntion
Type HWP Rockets
Damage 85 High Explosive
Rounds 12
Purchase Price $3,000
Sale Price $2,250
Firing Modes Accuracy Cost
Aimed 115%(69%) 75%(52)
Snap 55%(33%) 45%(31)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.

Actual costs are in fixed Time Units

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See Also