Jump to content

Medical Bay (Apocalypse): Difference between revisions

From UFOpaedia
No edit summary
No edit summary
Line 1: Line 1:
When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.
When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.


One Medical Bay can treat 10 agents at one time effectively; further patients reduce the effectiveness of the bay.
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.


While being treated, agents cannot train.  
While being treated, agents cannot train.  


Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
Line 13: Line 12:




== Return to ==
== See Also ==
 
*[[Facilities (Apocalypse)|Facilities]]
*[[Agents (Apocalypse)|Agents]]


[[Facilities (Apocalypse)|Facilities]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
[[Category: Bases (Apocalypse)]]

Revision as of 02:50, 5 November 2009

When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.

One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.

While being treated, agents cannot train.

Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.

As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.



See Also