Medical Bay (Apocalypse): Difference between revisions
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[[Facilities (Apocalypse)|Facilities]] | [[Facilities (Apocalypse)|Facilities]] | ||
[[Category: Apocalypse]] | |||
[[Category: Bases (Apocalypse)]] | |||
Revision as of 21:22, 4 November 2009
When an agent becomes injured in combat, they are best treated in a dedicated Medical Bay where their safety is assured, unlike in a public hospital.
One Medical Bay can treat 10 agents at one time effectively; further patients reduce the effectiveness of the bay.
While being treated, agents cannot train.
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.