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[[Category:Organizations]]
[[Category:Organizations]]
[[Category: Apocalypse]]




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Revision as of 04:52, 4 November 2009

Profile

This bizarre cult has whipped up a religious frenzy following the appearance of the [[Dimensional
Gates|Dimensional Gates]].  The cult has long believed in redemption of the human race by a
superior Alien race.  They believe the UFOs and Aliens to be harmless and are rapidly gaining
credibility and recruits from the general populations.  This represents a considerable threat to
X-COM because the cultists will do anything to assist the Aliens in their
purpose, whatever that might be.

Overview

  • Quickly and repeatedly raiding the Cult Temples at the beginning of the game can yield massive cash income, Agent experience, and tactical points for X-COM's weekly evaluation. And X-COM needs only to fear retribution from the Cult itself,) for such actions
  • However, raiding the cultists can leave all your agents either very dead or very injured. Just remember that you are using basic weaponry at the start of the game, and cultists are using Marsec Heavy Launchers, Megapol Plasma Guns, MiniLaunchers, and Proximity Mines (as general explosives).

Buildings Owned

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

See Also

Organizations

Relations


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar