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Synthemesh: Difference between revisions

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== Profile ==
== Profile ==
Manufacturing is largely automated but the ideas for new products still come from human designers.  Synthemesh employs many designers to keep generating the latest fashions which fuel consumer demand.  The manufacturing plants produce mostly consumer durables, but the corporation also controls a fleet of construction vehicles which are used to build or repair the city infrastructure.
Manufacturing is largely automated but the ideas for new products still come from human
designers.  Synthemesh employs many designers to keep generating the latest fashions which fuel
consumer demand.  The manufacturing plants produce mostly consumer durables, but the corporation
also controls a fleet of construction vehicles which are used to build or repair the city
infrastructure.


== Notes ==
== Buildings Owned ==
Synthemesh does not have any predictable starting pattern of relationships with other organizations. Other than being the ones responsible for rebuilding the damage inflicted by fighting they play no other role in the game.  
* [[Corporate HQ (Apocalypse)|Corporate HQ]]
* [[Construction Factory (Apocalypse)|Construction Factory]]
 
== Initial Relations ==
Synthemesh does not have any predictable starting pattern of relationships with other organizations. Other than being the ones responsible for rebuilding the damage inflicted by fighting they play no other role in the game unless provoked.  


==See Also==
==See Also==

Revision as of 00:52, 2 November 2009

Profile

Manufacturing is largely automated but the ideas for new products still come from human
designers.  Synthemesh employs many designers to keep generating the latest fashions which fuel
consumer demand.  The manufacturing plants produce mostly consumer durables, but the corporation
also controls a fleet of construction vehicles which are used to build or repair the city
infrastructure.

Buildings Owned

Initial Relations

Synthemesh does not have any predictable starting pattern of relationships with other organizations. Other than being the ones responsible for rebuilding the damage inflicted by fighting they play no other role in the game unless provoked.

See Also

Organizations

Relations


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar