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Explosions (UFO2000): Difference between revisions

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In short  
'''In short'''
* items have health and are damaged only with explosions,  
* items have health and are damaged only with explosions,  
* item health is viewable by pressing LEFT ALT in inventory screen,
* item health is viewable by pressing LEFT ALT in inventory screen,
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* items' location on a soldier affects damage reduction (soldier's armour does not matter).
* items' location on a soldier affects damage reduction (soldier's armour does not matter).


Carrying places
 
'''Carrying places'''
 
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.
Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.

Revision as of 13:55, 16 October 2009

In short

  • items have health and are damaged only with explosions,
  • item health is viewable by pressing LEFT ALT in inventory screen,
  • item health does not affect its efficiency,
  • only prime-able items detonate upon destruction,
  • items' location on a soldier affects damage reduction (soldier's armour does not matter).


Carrying places

Back pack is the safest place to carry items (only 17% damage penetrate it). Items in hands suffer 30% of damage. Items on the ground of level one suffer 100% of damage. Items lying on the ground on any other level suffer zero % of damage due to bug.