Murphy's Laws (X-COM): Difference between revisions
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==Battlescape | ==Battlescape== | ||
===Soldiers=== | |||
*If a soldier can miss, it will. | *If a soldier can miss, it will. | ||
*If a soldier can panic, it will. | *If a soldier can panic, it will. | ||
*If a soldier is unarmed, it will get MCed. | *If a soldier is unarmed, it will get MCed. | ||
*The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance. | *The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance. | ||
*If | *If a soldier can hit an alien, it won't | ||
*If a soldier | *If your soldier holds a primed proximity grenade and panics he'll drop it and start running | ||
* | *If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire | ||
*If a soldier has a rocket launcher, he will get MCed while still in the craft | |||
*If your soldier panics he'll drop his weapon and run next to an alien | |||
*Your first unit out is always shot down | |||
*Your first unit out is always your commander | |||
*A wounded soldier will die before you find the last alien | |||
*As soon as you get better armor, the aliens get better weapons | |||
*Flares will land where they cannot be picked up | |||
*If your base is attacked, you will always get flares instead of heavy plasmas | |||
===Civilians=== | |||
*If a civilian sees a fire he will run into it | *If a civilian sees a fire he will run into it | ||
*If a civilian sees an alien he'll move right next to it | *If a civilian sees an alien he'll move right next to it | ||
*If a civilian can block your line of fire to an alien he will do that | *If a civilian can block your line of fire to an alien he will do that | ||
* | *Civilians will always be attracted towards dropped primed proximity grenades | ||
*If | *Civilians block doorways if you run out of time units before you can reach it | ||
*If | ===Aliens=== | ||
* | *If an alien can miss, it won't. | ||
*If an alien can MC you, it will. | |||
*Alien commanders will always kill themselves to avoid capture (with their Blaster Launchers) | |||
*If there are cryssalids, you will get at least one zombified soldier. | *If there are cryssalids, you will get at least one zombified soldier. | ||
*If a | *If a [[Reaper]] can get stuck, it will | ||
*If a | *If a [[Cyberdisk]] can explode on one of your men, it will. | ||
*Unconsious aliens with melee attacks wake up when you least expect them to. | *Unconsious aliens with melee attacks wake up when you least expect them to. | ||
* | *If you opened a door and turned left, the aliens are all on the right | ||
*Sectopods always do reaction fire. | *Sectopods always do reaction fire. | ||
*Aliens are smarter than they look. | *Aliens are smarter than they look. | ||
==Geoscape== | ==Geoscape== | ||
*When you need money the most, some of your funders will stop funding you. | *When you need money the most, some of your funders will stop funding you. | ||
*As soon as you get a new base online, it will be attacked. | *As soon as you get a new base online, it will be attacked. | ||
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*The first country to drop funding always gave the most money. | *The first country to drop funding always gave the most money. | ||
*X-COM bases are always attacked when the squads are out. | *X-COM bases are always attacked when the squads are out. | ||
*Crashed UFO's never have Elerium. | *Crashed UFO's never have [[Elerium]]. | ||
*Landed UFO's take off before you can get to them. | *Landed UFO's take off before you can get to them. | ||
*UFO's will always arrive after your Skyranger is refueling from a two day patrol. | *UFO's will always arrive after your [[Skyranger]] is refueling from a two day patrol. | ||
*If you have forgotten to save the game for at least 3 missions, the game will crash. | *If you have forgotten to save the game for at least 3 missions, the game will crash. | ||
Revision as of 01:26, 15 October 2009
Battlescape
Soldiers
- If a soldier can miss, it will.
- If a soldier can panic, it will.
- If a soldier is unarmed, it will get MCed.
- The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
- If a soldier can hit an alien, it won't
- If your soldier holds a primed proximity grenade and panics he'll drop it and start running
- If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
- If a soldier has a rocket launcher, he will get MCed while still in the craft
- If your soldier panics he'll drop his weapon and run next to an alien
- Your first unit out is always shot down
- Your first unit out is always your commander
- A wounded soldier will die before you find the last alien
- As soon as you get better armor, the aliens get better weapons
- Flares will land where they cannot be picked up
- If your base is attacked, you will always get flares instead of heavy plasmas
Civilians
- If a civilian sees a fire he will run into it
- If a civilian sees an alien he'll move right next to it
- If a civilian can block your line of fire to an alien he will do that
- Civilians will always be attracted towards dropped primed proximity grenades
- Civilians block doorways if you run out of time units before you can reach it
Aliens
- If an alien can miss, it won't.
- If an alien can MC you, it will.
- Alien commanders will always kill themselves to avoid capture (with their Blaster Launchers)
- If there are cryssalids, you will get at least one zombified soldier.
- If a Reaper can get stuck, it will
- If a Cyberdisk can explode on one of your men, it will.
- Unconsious aliens with melee attacks wake up when you least expect them to.
- If you opened a door and turned left, the aliens are all on the right
- Sectopods always do reaction fire.
- Aliens are smarter than they look.
Geoscape
- When you need money the most, some of your funders will stop funding you.
- As soon as you get a new base online, it will be attacked.
- As soon as you get lots of money, the aliens will make you spend it all.
- Terror sites always appear only at night
- Seas always appear below a crashing UFO
- The first country to drop funding always gave the most money.
- X-COM bases are always attacked when the squads are out.
- Crashed UFO's never have Elerium.
- Landed UFO's take off before you can get to them.
- UFO's will always arrive after your Skyranger is refueling from a two day patrol.
- If you have forgotten to save the game for at least 3 missions, the game will crash.