Stingray: Difference between revisions
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[[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons. | [[Large Scout]]s have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons. | ||
The Stingray is not suitable against Large and Very Large UFOs. | The Stingray is not suitable against Large and Very Large UFOs. <br clear="all"> | ||
== Vital Statistics == | == Vital Statistics == | ||
Revision as of 21:23, 19 July 2009

The Stingray is an adequate weapon, capable of taking down Small and Medium-sized UFOs. It has a longer range (30 km) than the armaments of Small Scouts, Medium Scouts, Abductors, and Harvesters, and an Interceptor armed with dual Stingrays can usually down even the Medium-sized crafts.
Large Scouts have a weapon range of 34 km; against them, your Interceptors will sustain some damage if armed solely with Stingrays or other short-range weapons.
The Stingray is not suitable against Large and Very Large UFOs.
Vital Statistics
| Damage: | 70 |
| Range: | 30 km |
| Accuracy: | 70% |
| Reload Time: | 15 seconds |
| Shots: | 6 |
| Ammunition Used: | Stingray Missile |
Note that the Accuracy given in the in-game UFOPaedia is incorrect; two independent code digs have confirmed these are the correct accuracies for the craft weaponry.