Tank/Rocket Launcher: Difference between revisions
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[[Image:tank_rocket_launcher.png|right| Tank/Rocket Launcher]] | |||
[[Image:BIGOBS42.GIF|right|thumb|64 px|Tank Turret]] | [[Image:BIGOBS42.GIF|right|thumb|64 px|Tank Turret]] | ||
This is the second of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders, and one of the most popular. | |||
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the [[Rocket Launcher]] but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time. | |||
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat. | |||
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== Vital Statistics == | == Vital Statistics == | ||
<table> | <table> | ||
Revision as of 06:57, 23 March 2009

This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.
Vital Statistics
| Cost: | $480,000 |
| Tracked Tank Specs | |
| Time Units | 70 |
| Health | 90 |
| Energy | 100 |
| Bravery | 110 |
| Reactions | 20 |
| Firing Accuracy | 60 |
| Throwing Accuracy | 0 |
| Strength | 60 |
| Psionic Strength | 100 |
| Psionic Skill | 0 |
| Armour | |
| Front | 90 |
| Left/Right | 75 |
| Rear | 60 |
| Under | 60 |
| Rocket Turret Specifications | ||
| Ammuntion | ||
| Type | HWP Rockets | |
| Damage | 85 High Explosive | |
| Rounds | 8 | |
| Purchase Price | $3,000 | |
| Sale Price | $2,250 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 115%(69%) | 75%(52) |
| Snap | 55%(33%) | 45%(31) |
| Auto | n/a | n/a |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units | ||
Notes
- Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.
See Also