Tank/Cannon: Difference between revisions
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== General Information == | |||
[[Image:tank_cannon.png|right| Tank/Cannon]] | |||
[[Image:BIGOBS40.GIF|right|thumb|64 px|Tank Turret]] | [[Image:BIGOBS40.GIF|right|thumb|64 px|Tank Turret]] | ||
The Tank/Cannon is the first of two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders. | |||
The Tank/Cannon carries | The Tank/Cannon carries a cannon that fires powerful [[Weapons#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission. | ||
While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] | While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] for ammunition longevity. Particularly when combating [[Cyberdisc]]s. Where a Tank/Rocket Launcher will rapidly deplete its ammo after combating a few of these enemies, the Tank/Cannon will often have ample supplies of ammunition left over to take down several more. | ||
Unlike the [[Tank/Rocket Launcher]], which can still be useful in later stages of the campaign, the Tank/Cannon is immediately outclassed by the [[Tank/Laser Cannon]] and the [[Hovertank/Plasma]]. Until then, its main function is to fill in any voids that the [[Tank/Rocket Launcher]] leaves behind. | |||
Unlike the [[Tank/Rocket Launcher]], which can still be useful in later stages of the campaign | |||
== Vital Statistics == | == Vital Statistics == | ||
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== See Also == | == See Also == | ||
{{Equipment (UFO Defense) Navbar}} | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Heavy Weapons Platforms]] | [[Category:Heavy Weapons Platforms]] | ||
Revision as of 06:47, 23 March 2009
General Information

The Tank/Cannon is the first of two HWPs available to new X-COM Commanders.
The Tank/Cannon carries a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher for ammunition longevity. Particularly when combating Cyberdiscs. Where a Tank/Rocket Launcher will rapidly deplete its ammo after combating a few of these enemies, the Tank/Cannon will often have ample supplies of ammunition left over to take down several more.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.
Vital Statistics
| Cost: | $420,000 |
| Tracked Tank Specs | |
| Time Units | 70 |
| Health | 90 |
| Energy | 100 |
| Bravery | 110 |
| Reactions | 20 |
| Firing Accuracy | 60 |
| Throwing Accuracy | 0 |
| Strength | 60 |
| Psionic Strength | 100 |
| Psionic Skill | 0 |
| Armour | |
| Front | 90 |
| Left/Right | 75 |
| Rear | 60 |
| Under | 60 |
| Cannon Turret Specifications | ||
| Ammunition | ||
| Type | HWP Cannon Shells | |
| Damage | 60 Armour Piercing | |
| Rounds | 30 | |
| Purchase Price | $200 | |
| Sale Price | $100 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 90%(54%) | 80%(56) |
| Snap | 60%(36%) | 33%(23) |
| Auto | n/a | n/a |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units | ||