Equipment (EU): Difference between revisions
→See Also: Standardizing. |
m →Portable Equipment: Rewrote opening paragraph |
||
| Line 10: | Line 10: | ||
==Portable Equipment== | ==Portable Equipment== | ||
Small easily portable equipment provide supporting roles and functions that do not fall into the offensive or defensive equipment categories above. Except for elerium which is a collectible raw material for production, much of this equipment can be used by soldiers to assist others, reconnoiter or even gain direct control of enemy targets. | |||
* [[Smoke Grenade]] | * [[Smoke Grenade]] | ||
Revision as of 21:51, 14 March 2009
There are many different types of equipment available in X-COM. All human-based technologies are available for purchase from the start of the game, but items based on alien technology must first be researched and then manufactured.
Armour
- Main article: Armour
Armour is worn by your agents to protect them against enemy fire both direct and indirect. Initially your agents will all be wearing basic kevlar plates that provide some minimal level of defense, as your technology progresses your soldiers will be able to survive significant levels of damage without injury.
Weapons
- Main article: Weapons
Weapons are required to take on the alien threat, you initially have access to a fair range of weapons of various types, and research will give you access to both use captured alien weapons and manufacture a few of of your own.
Portable Equipment
Small easily portable equipment provide supporting roles and functions that do not fall into the offensive or defensive equipment categories above. Except for elerium which is a collectible raw material for production, much of this equipment can be used by soldiers to assist others, reconnoiter or even gain direct control of enemy targets.
See Also