Talk:Stun: Difference between revisions
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stun damage from normal shots |
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Correct, if armor absorbs all the damage no stun should be applied. Unarmored units who take 4 damage points will incur either 0 or 1 pts of stun. --[[User:Zombie|Zombie]] 20:56, 9 April 2008 (PDT) | Correct, if armor absorbs all the damage no stun should be applied. Unarmored units who take 4 damage points will incur either 0 or 1 pts of stun. --[[User:Zombie|Zombie]] 20:56, 9 April 2008 (PDT) | ||
Is stun damage for conventional weapons capped at 4? And, is stun damage counted as ADDITIONAL damage or does it convert normal damage into stun? [[User:Jasonred|Jasonred]] 02:51, 14 March 2009 (EDT) | |||
Revision as of 06:51, 14 March 2009
The stun damage for conventional weapons is randomly choosen between 0 and actual damage/4. Seb76 14:03, 9 April 2008 (PDT)
So say a weapon rated at 100 damage hits a target and rolls 4 damage, all of which the armor eats... That means no stun can be dealt, right?
- Bomb Bloke 16:25, 9 April 2008 (PDT)
Correct, if armor absorbs all the damage no stun should be applied. Unarmored units who take 4 damage points will incur either 0 or 1 pts of stun. --Zombie 20:56, 9 April 2008 (PDT)
Is stun damage for conventional weapons capped at 4? And, is stun damage counted as ADDITIONAL damage or does it convert normal damage into stun? Jasonred 02:51, 14 March 2009 (EDT)