Jump to content

Talk:Cyberdisc: Difference between revisions

From UFOpaedia
Weapon Rankings Vs. Cyberdiscs: Revised due to improved formula for area effect vs large aliens
Line 19: Line 19:
I just think it should be noted that the Cyberdisc, with a Psi Strength of 100 in '''Beginner''' difficulty, is one of the two toughest units in the game to successfully mind control(tied with the [[Sectopod]]).  If you have Psi-troops capable of successfully MCing even 1 quarter of a Cyberdisc, the sectiods accompanying it (indeed, the Cyberdisc itself!) should pose little trouble.  In addition, it may be more effective to just tell the MCed component to shoot one of the other three components.  They'll likely reaction-fire the MCed area, and the whole thing will explode.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 13:00, 24 November 2008 (CST)
I just think it should be noted that the Cyberdisc, with a Psi Strength of 100 in '''Beginner''' difficulty, is one of the two toughest units in the game to successfully mind control(tied with the [[Sectopod]]).  If you have Psi-troops capable of successfully MCing even 1 quarter of a Cyberdisc, the sectiods accompanying it (indeed, the Cyberdisc itself!) should pose little trouble.  In addition, it may be more effective to just tell the MCed component to shoot one of the other three components.  They'll likely reaction-fire the MCed area, and the whole thing will explode.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 13:00, 24 November 2008 (CST)


== Weapon Rankings Vs. Cyberdisc ==
== Weapon Rankings Vs. Cyberdiscs ==


%TUs per kill (average; FA=50):
Average %TUs per kill (at Firing Accuracy=50):


  Blast Bmb   50
  Blast Bmb       38
HvyPlas   67
  HE Pack(XCU)     59
  HE Pack(XCU)   78
HvyPlas          67
  Stun Rod 102
Stun Bmb        101
  PlasmaR 106
  Stun Rod       102
  HvyLas (XCU) 119
  PlasmaR         106
  Stun Bmb 138
  HvyLas (XCU)   119
  LaserR         192
  HE Pack        187
  PlasmaP 204
  LaserR          192
  HE Pack 243
  PlasmaP         204
  HvyLas         291
  RocketLg        273
  RocketLg 357
  HvyLas          291
  LaserP         391
  Alien Grd      333
Alien Grd 446
  LaserP          391
  HC - AP 765
  HC - AP         765
  RocketSm       1199
  RocketSm       769
Prox Grd        962
  AC - AP        1219
  AC - AP        1219
Prox Grd      1840
  Rifle          3918
  Rifle         3918
  HC - HE        5027
  HC - HE        5027
  Grenade        9154
  Grenade        9154
  Pistol         10371
  Pistol       10371
  AC - HE      16837
  AC - HE      16837




[[User:Spike|Spike]] 20:56, 27 February 2009 (CST)
 
[[User:Spike|Spike]] 00:53, 1 March 2009 (CST)

Revision as of 06:53, 1 March 2009

Stun Bombs vs. Detonation

Zombie, just a thought on your recent edit. Can we get a few more tests on the stun bombs against cyberdisc detonation? It's just that I caused a Cyberdisc to explode while testing the stun bombs for the stun/flare gun while running a test on my all-pistol mod.

I suppose I should test the small launcher and see if that gives me different results. The possibilities that I can see are:

  • Stun bombs don't always work
  • It's an obdata slot-specific trait
  • It's Dos vs. CE edition difference

There's also the possibility that the cyberdisc's damage may have had something to do with it.

-NKF 22:45, 22 November 2008 (CST)

Hmm, it seems as though partially-to-fully MC'd Cyberdiscs do not explode when stunned with the Stun Bomb. However, a fully controlled alien Cyberdisc will explode. Nice catch. Don't know about the Stun Rod, though it should follow the same mechanics. May need to do a rewrite of the article then. --Zombie 23:18, 22 November 2008 (CST)

MCed Cyberdisc MAD suggestion

I just think it should be noted that the Cyberdisc, with a Psi Strength of 100 in Beginner difficulty, is one of the two toughest units in the game to successfully mind control(tied with the Sectopod). If you have Psi-troops capable of successfully MCing even 1 quarter of a Cyberdisc, the sectiods accompanying it (indeed, the Cyberdisc itself!) should pose little trouble. In addition, it may be more effective to just tell the MCed component to shoot one of the other three components. They'll likely reaction-fire the MCed area, and the whole thing will explode. Arrow Quivershaft 13:00, 24 November 2008 (CST)

Weapon Rankings Vs. Cyberdiscs

Average %TUs per kill (at Firing Accuracy=50):

Blast Bmb        38
HE Pack(XCU)     59
HvyPlas          67
Stun Bmb        101
Stun Rod        102
PlasmaR         106
HvyLas (XCU)    119
HE Pack         187
LaserR          192
PlasmaP         204
RocketLg        273
HvyLas          291
Alien Grd       333
LaserP          391
HC - AP         765
RocketSm        769
Prox Grd        962
AC - AP        1219
Rifle          3918
HC - HE        5027
Grenade        9154
Pistol        10371
AC - HE       16837


Spike 00:53, 1 March 2009 (CST)