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Each image is 4x4 pixels and represents a particular tile or map object. The game uses [[TERRAIN#MCD|MCD[20-21]]] as a reference for which image to use: '''MCD[20] + MCD[21] * 256 + 35''' (The +35 is due to the fact that the first 36 images (0-35) are for objects ''on'' the map).
Each image is 4x4 pixels and represents a particular tile or map object. The game uses [[TERRAIN#MCD|MCD[20-21]]] as a reference for which image to use: '''MCD[20] + MCD[21] * 256 + 35''' (The +35 is due to the fact that the first 36 images (0-35) are for objects ''on'' the map).
454 images, 7,264 bytes in total.


==Images==
==Images==

Revision as of 10:37, 12 February 2009

General Information

SCANG.DAT presumably stands for SCANner Graphics, because the images stored in it are used on the overhead map, which the game refers to as the Scanner (see also: UFOGRAPH/SCANBORD.PCK).

Each image is 4x4 pixels and represents a particular tile or map object. The game uses MCD[20-21] as a reference for which image to use: MCD[20] + MCD[21] * 256 + 35 (The +35 is due to the fact that the first 36 images (0-35) are for objects on the map).

454 images, 7,264 bytes in total.

Images

File:SCANG.gif

See Also

MCD Files