Medi-Kit (EU): Difference between revisions
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; PAIN KILLER : This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health. | ; PAIN KILLER : This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health. | ||
Each dose from the Medi-Kit uses up '''10TUs'''. | '''Note:''' Each dose from the Medi-Kit uses up '''10TUs'''. | ||
==Specs== | ==Specs== | ||
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* Works on Aliens too. | * Works on Aliens too. | ||
* Can operate through walls, thus usable as a 1-square Alien detector. | * Can operate through walls, thus usable as a 1-square Alien detector. | ||
Revision as of 15:16, 6 September 2005

The medi-kit combines a healing facility with pain killers and stimulants. In order to use the medi-kit you must face towards the soldier requiring treatment. If the soldier is stunned you must stand over the body.
Uses
The Medi-Kit has three functions:
- HEALING
- Red body parts show fatal wounds. Click on a body part that is wounded and then click on the 'Heal' button. One fatal wound will be cured and some health restored.
- STIMULANT
- This will restore energy (10pts) and revive unconscious soldiers. In order to revive an unconscious soldier you must stand directly over the body.
- PAIN KILLER
- This will restore the morale of wounded soldiers up to an amount equivalent to the soldier's lost health.
Note: Each dose from the Medi-Kit uses up 10TUs.
Specs
Unit cost: $28,000 Engineer hrs. to produce: 420 Workspace required: 4
Tips & Tricks
- Works on Aliens too.
- Can operate through walls, thus usable as a 1-square Alien detector.