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M.C. Disruptor: Difference between revisions

From UFOpaedia
Additional Information: The MC Disruptor works just fine both above and below the waves; the USOpaedia is rife with errors.
m Description: As per AQ, removed underwater only reference
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== Description ==
== Description ==


The ultimate in M.C. technology. This can only be used underwater, by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:
The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:


* Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
* Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
* Control Implant: If successful you will gain control of the enemy unit.
* Control Implant: If successful you will gain control of the enemy unit.


== Stats ==
== Stats ==

Revision as of 02:09, 3 October 2008

Description

The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:

  • Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
  • Control Implant: If successful you will gain control of the enemy unit.

Stats

  • Size: 1 wide x 3 high
  • Weight: 8
  • TUs:
    • 25 TUs per use.
  • Manufacturing: $160,000 for parts, plus 500 Engineer Hours, 2 Zrbite, 1 Aqua Plastics, 4 Workshop space.
  • Sell Price: $194,700

(Wrong Image)


Additional Information

Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.

See Also

Psi-Amp