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M.C. Disruptor: Difference between revisions

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New page, basic, still needs work.
 
Additional Information: The MC Disruptor works just fine both above and below the waves; the USOpaedia is rife with errors.
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== Additional Information ==
== Additional Information ==


Essentially identical to the [[Psi-Amp]] from XCom-1 UFO Enemy Unknown (apart from the limitation of underwater-only use?). Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.  
Essentially identical to the [[Psi-Amp]] from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.
 


== See Also ==
== See Also ==


[[Psi-Amp]]
[[Psi-Amp]]

Revision as of 23:31, 2 October 2008

Description

The ultimate in M.C. technology. This can only be used underwater, by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:

  • Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
  • Control Implant: If successful you will gain control of the enemy unit.


Stats

  • Size: 1 wide x 3 high
  • Weight: 8
  • TUs:
    • 25 TUs per use.
  • Manufacturing: $160,000 for parts, plus 500 Engineer Hours, 2 Zrbite, 1 Aqua Plastics, 4 Workshop space.
  • Sell Price: $194,700

(Wrong Image)


Additional Information

Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.

See Also

Psi-Amp