Dual-wield: Difference between revisions
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It is possible to increase your firepower by wielding two weapons, however it should be noted that two-handed weapons will incur an (unknown) [[accuracy]] penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], [[Plasma Gun]] and [[Toxigun]] do not incur any accuracy penalty when dual-wielded. Technically, the [[launchers]] incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the [[power sword]] too due to its proximity requirements. | It is possible to increase your firepower by wielding two weapons in [[real time mode]], however it should be noted that two-handed weapons will incur an (unknown) [[accuracy]] penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], [[Plasma Gun]] and [[Toxigun]] do not incur any accuracy penalty when dual-wielded. Technically, the [[launchers]] incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the [[power sword]] too due to its proximity requirements. | ||
Revision as of 06:20, 29 August 2008
It is possible to increase your firepower by wielding two weapons in real time mode, however it should be noted that two-handed weapons will incur an (unknown) accuracy penalty, according to Roger Wong's Gamespot Guide. The [Lawpistol], Plasma Gun and Toxigun do not incur any accuracy penalty when dual-wielded. Technically, the launchers incur a penalty, but since missiles are guided they don't make use of the unit's accuracy. Same goes for the power sword too due to its proximity requirements.