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: Personally, I like to go for full disrupter armor myself - well before teleporters. The invulnerability (as long as durability holds out) to all explosives but the vortex mine really helps in a pinch makes being grounded worth it. Still, I like to at least have one Marsec torso plate on hand to keep the options open. -[[User:NKF|NKF]] 00:28, 20 August 2008 (PDT)
: Personally, I like to go for full disrupter armor myself - well before teleporters. The invulnerability (as long as durability holds out) to all explosives but the vortex mine really helps in a pinch makes being grounded worth it. Still, I like to at least have one Marsec torso plate on hand to keep the options open. -[[User:NKF|NKF]] 00:28, 20 August 2008 (PDT)
::Didn't think of that. Usually I haven't been able to fit the flying pack along with all things explosive into my agents' backpacks.
::-[[User:Karpatius|Karp]] 00:46, 20 August 2008 (PDT)

Revision as of 07:46, 20 August 2008

Once this comes available, you really do not need Marsec Armor anymore; teleportation is far easier and faster than flying, although unreliable when the teleporter is low on power.

--Karp 00:14, 20 August 2008 (PDT)


Actually, it is still useful. It allows you to teleport in mid-air. It's not an essential trait, but it's there.
Personally, I like to go for full disrupter armor myself - well before teleporters. The invulnerability (as long as durability holds out) to all explosives but the vortex mine really helps in a pinch makes being grounded worth it. Still, I like to at least have one Marsec torso plate on hand to keep the options open. -NKF 00:28, 20 August 2008 (PDT)
Didn't think of that. Usually I haven't been able to fit the flying pack along with all things explosive into my agents' backpacks.
-Karp 00:46, 20 August 2008 (PDT)