Talk:Damage: Difference between revisions
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In my understanding, it was simply like this: | In my understanding, it was simply like this: | ||
A rifle, rated as 30 damage, will actually do anywhere from 0-60 damage. Then you multiply this by the damage modifiers and then subtract the armour... | A rifle, rated as 30 damage, will actually do anywhere from 0-60 damage. Then you multiply this by the [[Damage Formula#Damage Modifiers|damage modifiers]] and then subtract the armour... | ||
--[[User:Danial|Danial]] 18:08, 23 Oct 2005 (PDT) | --[[User:Danial|Danial]] 18:08, 23 Oct 2005 (PDT) | ||
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Revision as of 01:14, 24 October 2005
I remember reading in a thread somewhere, that weapons do up to double damage at all times, not just on X-COM soldiers. This means that the rated in-game values are actually the averages. I think it was in Zombie's "Damage Modifiers" thread. Can anyone confirm or deny this, because the formula at the top of the page, with the 0.5 and 2 in it, is confusing to me?
In my understanding, it was simply like this:
A rifle, rated as 30 damage, will actually do anywhere from 0-60 damage. Then you multiply this by the damage modifiers and then subtract the armour...
--Danial 18:08, 23 Oct 2005 (PDT)