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High Explosive
Bang in a can. Bring one to UFO parties.


*Power: 110, Explosive
*Remember to run once lit.
*Cost: 1,500
*Size: 2x1
*Weight: (tbc)


The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.
==Weapon Vital Statistics==
*Power: 110 High Explosive
*Size: 1 high x 2 wide
*Weight: 6
*Priming Cost: 50% of base TUs
*Throw Cost: 25% of base TUs
*Buy Price: $1,500
*Sell Price: $1,200
*Cannot be manufactured


Set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side.
==Usage Notes==


The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful [[Throwing Accuracy#Throwing Distance|distance]] by a strong soldier, so throwing them is a worthy experiment to try.


NB. The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.
Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell.
 
NB: The latest version of [http://members.aol.com/stjones/xcomutil XCOMUTIL] can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.
 
==See Also==
 
*[[Weapons (UFO Defense)|Weapons]]
*[[Damage Formula#Eplsoive Damage To Walls And Objects|Explosion Damage]]
*[[Throwing Accuracy#Throwing Distance|Throwing Distance]]
*[[Soldiers (UFO Defense)|Soldier Stats]]

Revision as of 17:30, 17 October 2005

Bang in a can. Bring one to UFO parties.

  • Remember to run once lit.

Weapon Vital Statistics

  • Power: 110 High Explosive
  • Size: 1 high x 2 wide
  • Weight: 6
  • Priming Cost: 50% of base TUs
  • Throw Cost: 25% of base TUs
  • Buy Price: $1,500
  • Sell Price: $1,200
  • Cannot be manufactured

Usage Notes

The usual tactic is to set the timer, drop them on the ground, run away. However, they can be thrown a useful distance by a strong soldier, so throwing them is a worthy experiment to try.

Tip: If set next to a UFO's diagonal wall, the explosion will go into the UFO and detonate navigation consoles on the far side. Roast'em in the shell.

NB: The latest version of XCOMUTIL can nudge the power up to 200 where it can crack UFO outer hulls, like a poor man's blaster bomb.

See Also