Rocket Launcher: Difference between revisions
Limitations of IN |
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== Stats == | == Stats == | ||
<table><tr><td> | |||
<b>Rocket Launcher:</b> | <b>Rocket Launcher:</b> | ||
<table><tr><td>[[Image:BIGOBS15.GIF|left|64 px]]</td><td> | <table><tr><td>[[Image:BIGOBS15.GIF|left|64 px]]</td><td> | ||
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*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $4,000 | *[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $4,000 | ||
*Sell Price: $3,000</td></tr></table> | *Sell Price: $3,000</td></tr></table> | ||
</td><td align="right" width="75%"> | |||
<table style="border:1px gray solid;"><tr style="border:1px gray solid;"><td style="border:1px gray solid;"> | <table style="border:1px gray solid;"><tr style="border:1px gray solid;"><td style="border:1px gray solid;"> | ||
<b>Small Rocket:</b> | <b>Small Rocket:</b> | ||
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*[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $1,200 | *[[Buying/Selling/Transferring#Non-Manufacturable_Prices|Cost]]: $1,200 | ||
*Sell Price: $960</td></tr></table> | *Sell Price: $960</td></tr></table> | ||
</table> | </td></tr></table> | ||
== Usage Notes == | == Usage Notes == | ||
Revision as of 05:09, 6 August 2008
The rocket launcher is the equaliser of the conventional ranged weapons. It's slow, it's heavy, but its severely limited ammunition is balanced by its sheer brute force.
The rocket launcher is the most accurate weapon that can be fired in a straight line, surpassing even the dreaded Heavy Plasma or the weak X-Com standard rifle. Although the alien Blaster Launcher is superior, the Rocket Launcher is cheap and ammunition is easy to obtain in large quantities.
There are three rocket flavours, each with their own pros and cons. The launcher may only be loaded with one rocket at a time.
- Small Rockets are literally light rocket-propelled grenades (RPGs). They are the lightest in weight of the three types of rockets and well suited for weak recruits. Unfortunately, Small Rockets do not work very well against heavily armoured units, like the Cyberdisc.
- Large rockets are the mainstay ammunition for the rocket launcher. They are identical in function with the small rocket, but have twice the firepower and are slightly heavier. Strong soldiers should be equipped with a launcher and a full complement of large rockets (three in backpack, one in tube). If the soldier is mobile, then another soldier could carry another four for the heavy weapon soldier.
- Incendiary rockets are special "Willie Pete" shots (white phosphorus) that serve a variety of purposes, depending on the situation and the tactics employed. One of the most common uses is to illuminate a battlefield at night, the other primary use is to set fire to it. The one thing the incendiary rocket cannot do is provide instant kills on most enemies. The Large Rocket serves that role a lot better.
- The incendiary rocket has the largest detonation radius of all the incendiary weapons, thus it will cause a lot of fire to form on the battlefield - perfect for illumination, or to clear the battlefield of thick shrubs and to slowly roast aliens to death.
To better understand how the incendiary effect works, refer to the incendiary section.
Stats
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Rocket Launcher:
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Usage NotesThe following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
Limitations of Incendiary damageThe listed incendiary damage using IN rounds is misleading. IN rounds do ~6.4 damage on a direct hit. The damage values listed in the UFOpaedia do not determine how powerful an incendiary round deals damage; it only determines how wide an area will be blanketed with flames. Furthermore soldiers cannot gain any form of experience shooting any weapon loaded with incendiary rounds. RecommendationsIn the early game, the rocket launcher is the best hope for taking out Cyberdiscs and therefore at least one should be kept on-hand for such events. However, as cyberdisk missions also contain psionic Sectoids, the results of a mind control could be devastating. Therefore, these missions require the use of an ammo-bearer to prevent potential firing mishaps. The rocket launcher will continue to remain a useful weapon throughout the game as rockets are very cost-effective for the damage they can inflict. Tips
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