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Adding more info so the results can be understood better
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Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time:
Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time:
{|style="text-align: center; border: 1px solid #aaaaaa; border-collapse: collapse;" cellpadding="5" cellspacing="0" align="center"
|-
!style="border: 1px solid #aaaaaa;"|Descriptions
!style="border: 1px solid #aaaaaa;"|Min
!style="border: 1px solid #aaaaaa;"|Ave ±  SDs
!style="border: 1px solid #aaaaaa;"|Max
!style="border: 1px solid #aaaaaa;"|Notes
|-
!style="border: 1px solid #aaaaaa;"|Count of aliens berserking,<br/> out of 16
|style="border: 1px solid #aaaaaa;"|1
|style="border: 1px solid #aaaaaa;"|5.72 &plusmn; 1.78
|style="border: 1px solid #aaaaaa;"|10
|style="border: 1px solid #aaaaaa;"|''Across 118 tests of 16 aliens.<br/>118 x 16 = 1,888 tests.''
|-
!style="border: 1px solid #aaaaaa;"|Percent of aliens berserking,<br/>out of 16
|style="border: 1px solid #aaaaaa;"|6.25% 
|style="border: 1px solid #aaaaaa;"|35.75 &plusmn; 11.11%
|style="border: 1px solid #aaaaaa;"|62.5%
|style="border: 1px solid #aaaaaa;"|''Same numbers as previous line,<br/>times 100/16''
|}


                                              <u>Min</u>    <u>Ave &plusmn;  SDs</u>    <u>Max</u>
  Count of aliens berserking, out of 16        1    5.72 &plusmn;  1.78    10      ''Across 118 tests of 16 aliens. 118 x 16 = 1,888 tests.''
  Percent of aliens berserking, out of 16    6.25%  35.75 &plusmn; 11.11%  62.5%    ''Same numbers as previous line, times 100/16''


Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%.
Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%.

Revision as of 19:45, 1 June 2008

A state of mind which is a harsh reality for soldiers in dangerous conflicts. Derived from the Germanic word "Bear-Clad", it is a rage named after Viking warriors dressed in bear furs, intoxicated by mushrooms and spirits, engaging in frenzied combat. Today, Berserk is sometimes synonymous with blind rage or uncontrolled frenzy, as a soldier mindlessly fires off his weapon, regardless of proximity of friend or foe.


Testing when aliens are at 0 Morale shows that totally demoralized aliens berserk (as opposed to panic) ~36% of the time:

Descriptions Min Ave ± SDs Max Notes
Count of aliens berserking,
out of 16
1 5.72 ± 1.78 10 Across 118 tests of 16 aliens.
118 x 16 = 1,888 tests.
Percent of aliens berserking,
out of 16
6.25% 35.75 ± 11.11% 62.5% Same numbers as previous line,
times 100/16


Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My (MTR) guess is that the true value for this number (X-COM's target value) is 35%.

As you can see, there's a lot of variability. With a rate a little over one third, it's fairly common, too.

Percent berserking may or may not differ if Morale is significantly higher than 0 (but this takes more work to test).

See Also