Berserk: Difference between revisions
MikeTheRed (talk | contribs) Adding more info so the results can be understood better |
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Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time: | Testing when aliens are at 0 [[Morale]] shows that totally demoralized aliens berserk (as opposed to panic) '''~36%''' of the time: | ||
{|style="text-align: center; border: 1px solid #aaaaaa; border-collapse: collapse;" cellpadding="5" cellspacing="0" align="center" | |||
|- | |||
!style="border: 1px solid #aaaaaa;"|Descriptions | |||
!style="border: 1px solid #aaaaaa;"|Min | |||
!style="border: 1px solid #aaaaaa;"|Ave ± SDs | |||
!style="border: 1px solid #aaaaaa;"|Max | |||
!style="border: 1px solid #aaaaaa;"|Notes | |||
|- | |||
!style="border: 1px solid #aaaaaa;"|Count of aliens berserking,<br/> out of 16 | |||
|style="border: 1px solid #aaaaaa;"|1 | |||
|style="border: 1px solid #aaaaaa;"|5.72 ± 1.78 | |||
|style="border: 1px solid #aaaaaa;"|10 | |||
|style="border: 1px solid #aaaaaa;"|''Across 118 tests of 16 aliens.<br/>118 x 16 = 1,888 tests.'' | |||
|- | |||
!style="border: 1px solid #aaaaaa;"|Percent of aliens berserking,<br/>out of 16 | |||
|style="border: 1px solid #aaaaaa;"|6.25% | |||
|style="border: 1px solid #aaaaaa;"|35.75 ± 11.11% | |||
|style="border: 1px solid #aaaaaa;"|62.5% | |||
|style="border: 1px solid #aaaaaa;"|''Same numbers as previous line,<br/>times 100/16'' | |||
|} | |||
Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%. | Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My ([[User:MikeTheRed|MTR]]) guess is that the true value for this number (X-COM's target value) is 35%. | ||
Revision as of 19:45, 1 June 2008
A state of mind which is a harsh reality for soldiers in dangerous conflicts. Derived from the Germanic word "Bear-Clad", it is a rage named after Viking warriors dressed in bear furs, intoxicated by mushrooms and spirits, engaging in frenzied combat. Today, Berserk is sometimes synonymous with blind rage or uncontrolled frenzy, as a soldier mindlessly fires off his weapon, regardless of proximity of friend or foe.
Testing when aliens are at 0 Morale shows that totally demoralized aliens berserk (as opposed to panic) ~36% of the time:
| Descriptions | Min | Ave ± SDs | Max | Notes |
|---|---|---|---|---|
| Count of aliens berserking, out of 16 |
1 | 5.72 ± 1.78 | 10 | Across 118 tests of 16 aliens. 118 x 16 = 1,888 tests. |
| Percent of aliens berserking, out of 16 |
6.25% | 35.75 ± 11.11% | 62.5% | Same numbers as previous line, times 100/16 |
Each test is the number of aliens that berserked (instead of panicked) out of 16 aliens at 0 Morale. There were 118 tests of 16 demoralized aliens (raw N 675/1888). My (MTR) guess is that the true value for this number (X-COM's target value) is 35%.
As you can see, there's a lot of variability. With a rate a little over one third, it's fairly common, too.
Percent berserking may or may not differ if Morale is significantly higher than 0 (but this takes more work to test).