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Talk:Damage Modifiers (TFTD): Difference between revisions

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Lobstermen Question
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- [[User:Bomb Bloke|Bomb Bloke]] 01:45, 6 January 2008 (PST)
- [[User:Bomb Bloke|Bomb Bloke]] 01:45, 6 January 2008 (PST)
== Lobstermen Question ==
The [[Lobsterman]] article lists very different damage modifiers. Which set is correct?
From Lobsterman article:
* Armour Piercing damage reduced by 80%
* Phosphor damage reduced by 60%
* Explosive damage reduced by 50%
* Gauss damage reduced by 60%
* Sonic damage reduced by 50%
* Stun damage reduced by 20% (however one Stun bomb does the job)
From this table:
* Armour Piercing damage reduced by 80%
* Phosphor damage reduced by 70%
* Explosive damage reduced by 70%
* Gauss damage reduced by 70%
* Sonic damage reduced by 50%
* Stun damage increased by 10%
--[[User:Dumas|Dumas]] 06:03, 17 March 2008 (PDT)

Revision as of 13:03, 17 March 2008

About the blades in TFTD, they are listed as Armor Piercing. Now, which damage type is effective for them AP or Blade? Or is it a combination? I also wonder about their damage range, is it 0-200% as with the guns?

- mega


Regarding OSG vs executable stats, it might be worth pointing out the differences in case a well meaning type comes along to "fix" the "errors"...

- Bomb Bloke 01:45, 6 January 2008 (PST)


Lobstermen Question

The Lobsterman article lists very different damage modifiers. Which set is correct?

From Lobsterman article:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 60%
  • Explosive damage reduced by 50%
  • Gauss damage reduced by 60%
  • Sonic damage reduced by 50%
  • Stun damage reduced by 20% (however one Stun bomb does the job)

From this table:

  • Armour Piercing damage reduced by 80%
  • Phosphor damage reduced by 70%
  • Explosive damage reduced by 70%
  • Gauss damage reduced by 70%
  • Sonic damage reduced by 50%
  • Stun damage increased by 10%

--Dumas 06:03, 17 March 2008 (PDT)