Jump to content

DIRECT.DAT: Difference between revisions

From UFOpaedia
Clarifications
Snip, tweak...
Line 1: Line 1:
A single 9 byte/null terminated string, that is the path to the save slot the battlescape game was loaded from.
A single 9 byte/null terminated string, that is the path to the save slot a battlescape game is to be loaded from.


This file is only used if indicated by the [[SAVEINFO.DAT]] file in the missdat folder. Otherwise, the battle is a new one, and a new tactical map is generated from the seeder files also in the missdat folder.
This file is only used if indicated by the [[SAVEINFO.DAT]] file in the MissDat folder. Otherwise, the battle is a new one, and a new tactical map will be generated from the seeder files also in the MissDat folder.
 
<i>(Note to self - since the map isn't saved to the harddrive unless a savegame is made, how is terrain stock collection stored at the end of battle? Alloys, Alien Navigation, etc...)</i>


==See Also==
==See Also==
* [[Saved Game Files]]
* [[Saved_Game_Files#Missdat_Files|Missdat Files]]
* [[Saved_Game_Files#Missdat_Files|Missdat Files]]

Revision as of 21:50, 26 February 2008

A single 9 byte/null terminated string, that is the path to the save slot a battlescape game is to be loaded from.

This file is only used if indicated by the SAVEINFO.DAT file in the MissDat folder. Otherwise, the battle is a new one, and a new tactical map will be generated from the seeder files also in the MissDat folder.

See Also