Rearming: Difference between revisions
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==General Info== | == General Info == | ||
Re-arming is the final phase that an interception craft will go through after returning to base from an interception(regardless of whether any shots were fired. | Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00). | ||
==Re-arming rates== | ==Re-arming rates== | ||
Revision as of 00:05, 5 January 2008
General Info
Re-arming is the final phase that an interception craft will go through after returning to base from an interception (regardless of whether any shots were fired). It involves the reloading/recharging of the craft's weapons, and then a checkup on ship systems. The checkup takes one hour, and the reloading/recharging depends on the weapon. Weapons and tests are always completed at the top of the hour (HH:00:00).
Re-arming rates
| Weapon | Shots loaded per hour |
|---|---|
| Cannon | 100 |
| Stingray Launcher | 1 |
| Avalanche Launcher | 1 |
| Laser Cannon | 99 |
| Plasma Beam | 100 |
| Fusion Ball Launcher | 1 |