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Talk:Interceptor: Difference between revisions

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Long delayed response to Sfnhltb; I just found the answer to his question while playing 1-Mission X-COM.
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Are we sure about the way it says rearming happens here? I had an interceptor that was rearming and had use 2 of each avalanche missiles, when I checked its status it was 2/1 early in the rearming sequence, when this would suggest it should either be 1/1 or 3/1 or 3/3 and nothing in between. (And no I hadnt run out of missiles in stores). --[[User:Sfnhltb|Sfnhltb]] 13:18, 4 March 2007 (PST)
Are we sure about the way it says rearming happens here? I had an interceptor that was rearming and had use 2 of each avalanche missiles, when I checked its status it was 2/1 early in the rearming sequence, when this would suggest it should either be 1/1 or 3/1 or 3/3 and nothing in between. (And no I hadnt run out of missiles in stores). --[[User:Sfnhltb|Sfnhltb]] 13:18, 4 March 2007 (PST)
:I just discovered the answer to your question.  Rearming is handled differently for different weapons.  First the left weapon is loaded, then the right weapon.  But the RELOAD RATE for each weapon is different.  For the Laser Cannon and Plasma Beam, they are charged to 99 and 100 shots, respectively, at the top of the hour.  For a Cannon, 100 Cannon Shells are loaded per hour, at the top of the hour.  For the Avalanche and Stingray missile racks, missiles are loaded ONE AT A TIME, at the rate of ONE PER HOUR.  After both weapons are finished loading, then the craft will test its systems to make sure everything works; that takes another hour.  I don't have any data for the Fusion Ball Launcher, but I suspect one Fusion Ball is loaded at a time.  This is critical data I will add to the wiki immediately, as it means that a interception craft loaded with dual Stingray Launchers will take THIRTEEN HOURS to go from "Rearming" to "Ready" if all missiles have been launched!  [[User:Arrow Quivershaft|Arrow Quivershaft]] 11:34, 28 October 2007 (PDT)

Revision as of 18:34, 28 October 2007

Are we sure about the way it says rearming happens here? I had an interceptor that was rearming and had use 2 of each avalanche missiles, when I checked its status it was 2/1 early in the rearming sequence, when this would suggest it should either be 1/1 or 3/1 or 3/3 and nothing in between. (And no I hadnt run out of missiles in stores). --Sfnhltb 13:18, 4 March 2007 (PST)

I just discovered the answer to your question. Rearming is handled differently for different weapons. First the left weapon is loaded, then the right weapon. But the RELOAD RATE for each weapon is different. For the Laser Cannon and Plasma Beam, they are charged to 99 and 100 shots, respectively, at the top of the hour. For a Cannon, 100 Cannon Shells are loaded per hour, at the top of the hour. For the Avalanche and Stingray missile racks, missiles are loaded ONE AT A TIME, at the rate of ONE PER HOUR. After both weapons are finished loading, then the craft will test its systems to make sure everything works; that takes another hour. I don't have any data for the Fusion Ball Launcher, but I suspect one Fusion Ball is loaded at a time. This is critical data I will add to the wiki immediately, as it means that a interception craft loaded with dual Stingray Launchers will take THIRTEEN HOURS to go from "Rearming" to "Ready" if all missiles have been launched! Arrow Quivershaft 11:34, 28 October 2007 (PDT)