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The following table lists the heights of each unit: | The following table lists the heights of each unit: | ||
Silacoid | '''Standing Kneeling''' | ||
Celatid | '''Unit Height Height''' | ||
Tank | '''---- -------- --------''' | ||
Cyberdisc | Silacoid 10 -- | ||
Sectoid | Celatid 12 -- | ||
Snakeman | Tank 12 -- | ||
Zombie | Cyberdisc 15 -- | ||
Ethereal | Sectoid 16 12 | ||
Floater | Snakeman 18 -- | ||
Muton | Zombie 18 -- | ||
Chryssalid 21 | Ethereal 20 15 | ||
Civilian | Floater 21 16 | ||
Soldier | Muton 21 16 | ||
Reaper | Chryssalid 21 16 | ||
Sectopod | Civilian 21 16 | ||
Soldier 22 14 | |||
Reaper 23 16 | |||
Sectopod 23 16 | |||
While all units have a seperate height when kneeling, only the solder can actually perform this action. | While all units have a seperate height when kneeling, only the solder can actually perform this action. | ||
Revision as of 14:14, 11 October 2005
When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:
- The distance to the target
- The target's height
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.
The following table lists the heights of each unit:
Standing Kneeling Unit Height Height ---- -------- -------- Silacoid 10 -- Celatid 12 -- Tank 12 -- Cyberdisc 15 -- Sectoid 16 12 Snakeman 18 -- Zombie 18 -- Ethereal 20 15 Floater 21 16 Muton 21 16 Chryssalid 21 16 Civilian 21 16 Soldier 22 14 Reaper 23 16 Sectopod 23 16
While all units have a seperate height when kneeling, only the solder can actually perform this action.