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Template:Holo Rounds (LWR): Difference between revisions

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[[File:HEAVY HOLO.png|32px|{{{align|center}}}|Holo Rounds]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Holo Rounds|Holo Rounds]]'''{{#if:{{{text|}}}|<br/>''
[[File:HEAVY HOLO.png|32px|{{{align|center}}}|Holo Rounds]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Holo Rounds|Holo Rounds]]'''{{#if:{{{text|}}}|<br/>''


Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration]. Shots from this unit against holo'd targets gain double the bonuses (does not apply to SHIVs or Reaction Fire).
Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration].


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Latest revision as of 13:01, 12 April 2026

Holo Rounds
Holo Rounds