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| [[OpenXcom]] is designed with customizability in mind, so everything that users might wanna change is available in external files that anyone can edit.
| | #REDIRECT [[OpenXcom]] |
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| == Translations ==
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| While English is the most popular language, not everyone can understand it, so OpenXcom supports [[Translations (OpenXcom)|Translations]] that allow you to localize the game in any language you need.
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| == Soldier Names ==
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| If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the [[Soldier Names (OpenXcom)|Soldier Names]] used for the new hires.
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| == Sprite modding ==
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| Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: [[Modding sprites (OpenXcom)| Modding sprites]]
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| == Rulesets / Mods ==
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| [[Rulesets (OpenXcom)|Rulesets]] form the basis of mods, they contain the values and parameters for every single element in the game, and can be easily tweaked with a text editor. See [[Ruleset Reference Nightly (OpenXcom)]] for the list of current possibilities. As you can see over there, OXCE is made for greater mod capabilities. However, development is ongoing and ruleset language [https://openxcom.org/forum/index.php/topic,7196.msg117767.html#msg117767 may change] (does not happen often, but still).
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| === Scripting ===
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| OXCE supports scripts. This allows modders to do much more than change existing parameters of given existing entities in an uniform and fixed way, of course.
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| [[Category:OpenXcom]] | |