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| # Install IrfanView. | | #REDIRECT [[OpenXcom]] |
| # Open my [[media:units_template.PSD.zip]] file. It is based on the X-Com soldier spritesheet, which is the one with the highest number of frames, so every other spritesheet is as big or smaller than it. I made "sections" for all the frames so it automatically creates all the separate frame images instead of the big image (see further).
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| # Import the spritesheet neeeded (in the template I included the CIVM.PCK as example) and make sure to have the right palette open. You can find the palette for photoshop somewhere on the forum.
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| # Create a new layer (or duplicate, if you just want to modify an existing unit) and draw.
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| # When fished drawing, turn off all the work layers and keep only the new unit graphics.
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| # Cut the image to the size of the spritesheet needed (in the CIVM.PCK example, I would cut away all the portion of the image without the green background). Then delete any background color the sprite may have (in the CIVM example: the green color).
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| # Activate the "frame_GRID" layer. At this point what the image should look as is: the sprites of the unit, on transparent background, "caged" inside a purple grid. "Save for web"
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| # IMPORTANT: make sure to have selected all the selections of the image.
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| # When all is selected, set the parameters: gif, no dithering, transparency, import palette and select "Battle.act". Then save in the chosen folder.
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| # Saving will create a subfolder with all the images for the frames, already divided, inside it. For technical reason it creates also image files for the spaces between the frames, so you'll have a lot of files.
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| # Go to the folder and select the "big thumbnail" view. Delete all the image files with the purple line inside; KEEP all the empty image files.
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| # Open IrfanView. file > Batch Conversion\Rename.
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| # Make sure to have selected "Batch rename" on the top left.
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| ##Go to the folder and select all the image files, then select "Add All".
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| ## Then "Sort" them "by Name (ascending, natural)".
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| ## Make sure to have the right name pattern, it must end with: "_###" (example: "CIVM2_###", for a new male civilian unit).
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| ## "Start Batch"
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| ## Now the ascending numeration is again smooth, starting from "_000".
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| And done. The rest is the ruleset.
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| == External Links ==
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| * [http://openxcom.org/forum/index.php?topic=1976.msg18805#msg18805 Original forum post on modding sprites]
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| [[Category:OpenXcom]]
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