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URBAN MAP files: Difference between revisions

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The following MAPs are used by the game to create a map for a terror mission.
The following MAPs are used by the game to create a map for a terror mission.


'''ROADS & OPEN GROUND TILES'''
'''ROADS TILES'''


All tiles, except those with the street lights, are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
<gallery widths=250px heights=180px >
Image:URBAN00MAP.JPG|[[URBAN00|URBAN00.MAP - Road with Streetlights]]
Image:URBAN01MAP.JPG|[[URBAN01|URBAN01.MAP - Road with Streetlights]]
Image:URBAN02MAP.JPG|[[URBAN02|URBAN02.MAP - Crossroads]]
</gallery>


<table>
'''OPEN GROUND TILES'''
<tr style="vertical-align: top;">
<td colspan = "2">
{| {{stdTable}} title = "URBAN00.MAP" width = "100%"
|- {{stdTable Heading}} | colspan = "2"
| '''URBAN00.MAP''' - Road with Streetlights
|-
|}
</td>
</tr>
<tr style="vertical-align: top;">
<td>[[Image:URBAN00MAP.JPG]]</td>
<td>File name: URBAN00.MAP<br/>Dimensions: 10x10x3<br/>[[SCANG.DAT|Scang]]: [[Image:Scang urban00 z0.png]] [[Image:Scang urban00 z1.png]] [[Image:Scang urban00 z2.png]]</td>
</tr>
</table>


<table>
All tiles are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.
<tr style="vertical-align: top;">
<td colspan = "2">
{| {{stdTable}} title = "URBAN01.MAP" width = "100%"
|- {{stdTable Heading}} | colspan = "2"
| '''URBAN01.MAP''' - Road with Streetlights
|-
|}
</td>
</tr>
<tr style="vertical-align: top;">
<td>[[Image:URBAN01MAP.JPG]]</td>
<td>File name: URBAN01.MAP<br/>Dimensions: 10x10x3<br/>[[SCANG.DAT|Scang]]: [[Image:Scang urban01 z0.png]] [[Image:Scang urban01 z1.png]] [[Image:Scang urban01 z2.png]]</td>
</tr>
</table>
 
<table>
<tr style="vertical-align: top;">
<td colspan = "2">
{| {{stdTable}} title = "URBAN02.MAP" width = "100%"
|- {{stdTable Heading}} | colspan = "2"
| '''URBAN02.MAP''' - Crossroads
|-
|}
</td>
</tr>
<tr style="vertical-align: top;">
<td>[[Image:URBAN02MAP.JPG]]</td>
<td>File name: URBAN02.MAP<br/>Dimensions: 10x10x1<br/>[[SCANG.DAT|Scang]]: [[Image:Scang urban02 z0.png]]</td>
</tr>
</table>


<table>
<table>

Revision as of 22:06, 7 February 2026

Battlescape terrain blocks (.MAP files) are combined in a semi-random fashion to create each battlefield your soldiers fight in.

The following MAPs are used by the game to create a map for a terror mission.

ROADS TILES

OPEN GROUND TILES

All tiles are one level. It's not hard to imagine how levels 1 and 2 appear on the tiles with the street lights.

URBAN03.MAP - Patchy Grassy Ground
File name: URBAN03.MAP
Dimensions: 10x10x1
Scang:
URBAN04.MAP - Grassy Ground
File name: URBAN04.MAP
Dimensions: 10x10x1
Scang:
URBAN05.MAP - LARGE WAREHOUSE
File name: URBAN05.MAP
Dimensions: 20x20x3
Scang:
URBAN06.MAP - LARGE RETAIL
File name: URBAN06.MAP
Dimensions: 20x20x3
Scang:
URBAN07.MAP - LARGE PARK
File name: URBAN07.MAP
Dimensions: 20x20x1
Scang:
URBAN08.MAP - APARTMENTS
File name: URBAN08.MAP
Dimensions: 20x20x4
Scang:
URBAN09.MAP - FILLING STATION
File name: URBAN09.MAP
Dimensions: 20x20x2
Scang:



HOUSE, SINGLE FLOOR - URBAN14.MAP

Level 1
Level 2


HOUSE, TWO FLOORS - URBAN15.MAP

Level 1
Level 2
Level 3


SMALL PARK - URBAN16.MAP

Only one level high


SMALL WAREHOUSE - URBAN17.MAP

Level 1
Level 2
Level 3


SMALL RETAIL - URBAN18.MAP

Level 1
Level 2
Level 3