Buccaneer (TJ): Difference between revisions
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=== XCOM Abilities === | === XCOM Abilities === | ||
{{XCOM Tree (LWOTC) | {{XCOM Tree V3 (LWOTC) | ||
|Tier1A={{Extra Munitions (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1A={{Extra Munitions (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1B={{ | |Tier1B={{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1C={{ | |Tier1C={{Blend (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1D={{ | |Tier1D={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1E={{ | |Tier1E={{Scout (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1F={{ | |Tier1F={{Scrounger (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1G={{ | |Tier1G={{Guard (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1H={{ | |Tier1H={{Parkour (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1I={{ | |Tier1I= | ||
| | |Tier2A={{Deadcutter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2B={{Surprise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2C={{Take Under (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2D={{The Bigger They Are (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2E={{Covering Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2F={{Social Dynamo (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2G= | ||
| | |Tier2H= | ||
| | |Tier2I= | ||
| | |Tier3A={{Low Profile (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3B={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3C={{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3D={{Gas Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3E={{Cover Me (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3F={{Pyromaniac (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3G={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3H={{Brawler (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3I= | ||
| | |Tier4A={{Disarming Strike (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4B={{Executioner (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4C={{Blademaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4D={{Adrenaline (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4E={{Cull The Weak (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4F={{Bring 'Em On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier4G= | ||
| | |Tier4H= | ||
| | |Tier4I= | ||
| | |Tier5A={{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5B={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5C={{Snake Blood (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5D={{Implacable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5E={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5F={{Steadfast (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier5G= | ||
| | |Tier5H= | ||
| | |Tier5I= | ||
| | |Tier6A={{Anatomy (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier6B={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier6C={{Bladestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier6D={{Lacerate (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier6E={{Soften Up (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6F={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6G={{Thousands To Go (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6H={{Serrated Fang (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier6I= | |||
|Tier7A={{Heavy Hitter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7B={{Lightfoot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7C={{Coup de Grace (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7D={{Lightning Fang (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7E={{Shadowmelt (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7F={{Hamstring (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|Tier7G= | |||
|Tier7H= | |||
|Tier7I= | |||
}} | }} | ||
Latest revision as of 08:51, 21 December 2025

Buccaneer
Class Overview
Buccaneers are dedicated close combat soldiers wielding a sword and sawed-off shotgun combo. They specialize in securing kills with their powerful action economy and ability to easily recover sawed-off shotgun ammo in the field.
Weapons
Primary: Sword
Secondary: Sawed-off Shotgun
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
A slash attack with your melee weapon that is always a free action, but can only be used once per turn and can't get critical hits. Requires the user to be in melee range. Can be used even if the soldier has no actions left. |
Fire your sawed-off shotgun at a nearby enemy. |
Kills with your primary weapon restore one sawed-off shotgun charge. |
|---|---|---|---|
| Swordplay | Blunderbuss | Rock the Boat | |
Lance Corporal |
Melee attack the first enemy that moves within your line of sight and 1 AP move distance with a penalty to aim. |
During enemy turns, fire a free shot that can critically hit with your sawed-off shotgun at any visible enemy within 3 tiles who moves or fires. |
When an ally attacks a foe adjacent to the soldier, follows up with a melee reaction attack. |
Corporal |
Slash any enemy within movement range. If this attack is lethal, its AP cost will be refunded. |
Gain the Both Barrels and Pump Action abilities, as long as a Sawed-Off Shotgun is equipped as your secondary weapon. |
Your first reaction shot each turn is guaranteed to hit. |
Sergeant |
Attack any enemy within blue movement range with your weapon. This attack does not end the turn. |
You do one additional point of base damage when using guns. |
This soldier does not trigger overwatch or reaction fire. |
Staff Sergeant |
Your sword attacks deal +1/1/2/2/3 damage and ignore up to 2/2/3/3/4 armor. |
Your grazing attacks are automatically upgraded to normal hits. |
Automatically parry melee attacks that graze or miss against you, and counterattack with your melee weapon. Also gain +10 dodge. |
Tech Sergeant |
Move to and slice a target. Uses one action and doesn't end the turn but can only be used once per turn. Has a 4 turn cooldown that can be reset by using other knife perks. |
The first time you fire your Sawed-Off Shotgun each turn doesn't cost an action. |
Gain 25% damage boost for every 25% HP missing, up to 50% damage boost. Reduce wound recovery times for this soldier by 6 HP. |
Gunnery Sergeant |
Activate to Intercept all enemy movement within your line of sight and 1 AP move distance until the start of your next turn. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
When you get a critical hit, your target and other enemies within 6 tiles have a chance to panic. |
Master Sergeant |
A final attack to end a life. Bypasses most defenses, and deals critical damage increased by the target's missing health. |
Increases damage against organic targets by 30%. |
If you hit with a melee attack during your turn, gain a bonus move. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/10/15/20/25/30/35 AP by tier.
| Tier 1 10 AP |
Tier 2 10 AP |
Tier 3 15 AP |
Tier 4 20 AP |
Tier 5 25 AP |
Tier 6 30 AP |
Tier 7 35 AP |
Grants 1 free explosive grenade item to your inventory. |
Slash an undead foe within movement range. If this attack is lethal, its AP cost will be refunded. |
Makes partial cover count as full. |
A knife strike that also disables the enemy's primary weapon, forcing the enemy to spend an action to ready it again. Resets Run and Slice. Has a 2 turn cooldown. |
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge. |
You know exactly where to strike to cause the most damage. You gain +15% Critical Chance and 2 Armor Pierce on all attacks. |
All your attacks deal +2 damage. |
Equipped medikits have 2 extra charges. |
You deal +2 damage while concealed and +1 damage while flanking your target. Passive. |
When the squad is revealed, this soldier remains concealed. |
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
Gain +3 Mobility. You are 20% harder to detect while concealed. |
Immediately grants concealment that is automatically broken after 2 turns. |
An attack with your melee weapon that always hits and doesn't end the turn. Can only be used against wounded targets on 3 or less health. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
All melee attacks deal +1 extra damage and have +10 Aim. |
Your Dodge is increased by 20 and you are immune to poison. |
Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns. |
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
Grants 1 free flashbang item to your inventory. |
Grants +15 bonus aim against targets that cannot take cover. |
Adds 1 Gas Grenade to your inventory. |
Each time you score a kill, you gain 1 Shield. Passive. |
If you score one or more kills on your turn, you are granted a single bonus move. |
A knife strike that cuts open something important, causing the target to bleed out. Resets Run and Slice. Has a 3 turn cooldown. |
Free Action. Stab an adjacent foe with your blade. |
Grants 1 free battle scanner item to your inventory. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
Gain +0.5% Crit Chance for every 1% of HP the target is missing. |
Enemy attacks against you suffer a -30 penalty to critical hit chances. |
Gain +2 bonus damage on attacks against targets that have full HP. |
Strike an enemy with the knife. If you kill the target, enter concealment. Resets Run and Slice. Has a 3 turn cooldown. |
There is a chance of an extra loot drop whenever you are on a mission. |
Once per turn, when the soldier crits, they grant a crit chance buff to nearby allies. |
Grants 1 free incendiary grenade item to your inventory. |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives. |
Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
A crippling knife slash. Applies a permanent -7 movement, -30 aim and -50 dodge debuff. Resets Run and Slice. Has a 3 turn cooldown. |
Activate to Guard the next incoming attack, reducing its effectiveness. Can be used multiple times to Guard against multiple attacks. Can be used with Move-only actions. When carrying a Ballistic Shield, used automatically if the soldier didn't attack this turn. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Once per turn, after killing an enemy with your primary weapon, you may take an additional non-movement action. Passive. |
||||
This soldier is able to climb walls. |
Take 35% less damage from any melee attack, or attacks from within 5 tiles. |
Viciously stab an adjacent foe, inflicting severe rupture and bleeding. |
||||
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
3 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Dodge |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Mobility |
2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
3 | 5 | 7 | 9 | 12 | 14 | 16 | 18 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Dodge |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Mobility |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |