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Template:Repair Servos (LWR): Difference between revisions

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[[File:MEC REPAIR SERVOS.png|32px|{{{align|center}}}|Repair Servos]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Repair Servos|Repair Servos]]'''{{#if:{{{text|}}}|<br/>''Repairs damage sustained in battle: When damaged, gain servos equal to 35% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1). Active servos are removed if this unit is fully healed or [[Other_Abilities_(LWR)#Corrosion|corroded]].
[[File:MEC REPAIR SERVOS.png|32px|{{{align|center}}}|Repair Servos]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Repair Servos|Repair Servos]]'''{{#if:{{{text|}}}|<br/>''Repairs damage sustained in battle: When damaged, gain servos equal to 45% of the damage sustained. Each servo can heal 1 HP. At end of turn, use half the servos available (minimum 1). Active servos are removed if this unit is fully healed or [[Other_Abilities_(LWR)#Corrosion|corroded]].
 
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<b>Finesse:</b> Gain servos equal to 40% of the damage sustained instead.<br>
<b>Resilience:</b> Reduces corrosive damage from acid by 65% and corrosion no longer removes servos.<br>
<b>Zeal:</b> Gain +0.6 mobility for every 2 active repair servos.<br>
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Revision as of 14:47, 23 November 2025

Repair Servos
Repair Servos