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Template:Holo Rounds (LWR): Difference between revisions

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[[File:HEAVY HOLO.png|32px|{{{align|center}}}|Holo Rounds]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Holo Rounds|Holo Rounds]]'''{{#if:{{{text|}}}|<br/>''Firing at a target holos [Prevents stealth, incoming shots gain +20 aim and +10 penetration] them for 3 turns.
[[File:HEAVY HOLO.png|32px|{{{align|center}}}|Holo Rounds]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Holo Rounds|Holo Rounds]]'''{{#if:{{{text|}}}|<br/>''Firing at a target holos [Prevents stealth, incoming shots gain +20 aim and +10 penetration] them for 3 turns. IF they target was already holo'd, this unit specifically gains an additional +10 penetration.
 
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<p>
<b>Finesse:</b> If the target was already holo'd, shots gain +40% crit damage.<br>
<b>Precision:</b> If the target was already holo'd, shots gain an additional +10 penetration.<br>
<b>Strength:</b> If the target was already holo'd, shots gain +25% weapon damage.<br>
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Revision as of 14:13, 23 November 2025

Holo Rounds
Holo Rounds