Template:Plasma Shield (LWR): Difference between revisions
Appearance
No edit summary |
mNo edit summary |
||
| Line 1: | Line 1: | ||
<div style="padding: {{{topbotpad}}}px 0;"> | <div style="padding: {{{topbotpad}}}px 0;"> | ||
[[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield is separate from the unit, cannot be crit, and can absorb 20/40/60/80/100 damage until the end of the current turn. An active shield staunches bleeding and makes this unit act as if it has not been damaged this turn -- this can disable or re-enable other abilities. This unit cannot be pinned.''}}</div> | [[File:MEC BODY SHIELD.png|32px|{{{align|center}}}|Body Shield]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Plasma Shield|Plasma Shield]]'''{{#if:{{{text|}}}|<br/>''Any turn this unit takes more than 30% of its max HP in damage it gains a shield of pure plasma. The shield is separate from the unit, cannot be crit, and can absorb 20/40/60/80/100 damage until the end of the current turn. An active shield staunches [[Other_Abilities_(LWR)#Bleeding|bleeding]] and makes this unit act as if it has not been damaged this turn -- this can disable or re-enable other abilities. This unit cannot be pinned.''}}</div> | ||
</div> | </div> | ||
<noinclude> | <noinclude> | ||
