Template:Run and Gun (LWR): Difference between revisions
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[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Activate to allow shooting or overwatching at 0 AP if the last AP was spent moving. When active: Shots will not graze and disables the AP discount from Close Encounters. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle. | [[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Run and Gun]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Run and Gun|Run and Gun]]'''{{#if:{{{text|}}}|<br/>''Activate to allow shooting or overwatching at 0 AP if the last AP was spent moving. When active: Shots will not graze and disables the AP discount from Close Encounters. 2 turn cooldown. Cannot activate if out of ammo and does not work with the stun rifle. | ||
<p> | <p> | ||
<b>Finesse:</b> Gain immunity to reaction fire when active. | <b>Finesse:</b> Gain immunity to reaction fire when active. The primary weapon gains +50% base weapon damage against targets that are overwatching.<br> | ||
<b>Guile:</b> | <b>Guile:</b> The primary weapon gains +20 crit and +20% crit damage when active.<br> | ||
<b>Strength:</b> Shots gain + | <b>Strength:</b> Shots gain +25% weapon damage when active.<br> | ||
</p>''}}</div></div> | </p>''}}</div></div> | ||
<noinclude> | <noinclude> | ||
