Template:On The Ready (LWR): Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
<div style="padding: {{{topbotpad}}}px 0;"> | <div style="padding: {{{topbotpad}}}px 0;"> | ||
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|On The Ready]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#On The Ready|On The Ready]]'''{{#if:{{{text|}}}|<br/>'' | [[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|On The Ready]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#On The Ready|On The Ready]]'''{{#if:{{{text|}}}|<br/>''Being Combat Ready is twice as strong and grants +30% base weapon damage. If this unit's last action was a shot or a manual activation of combat readiness, overwatch activates at the end of the turn (except when at risk of triggering reaction fire). | ||
<p> | <p> | ||
<b>Agility:</b> Gain +2.0 mobility.<br> | <b>Agility:</b> Gain +2.0 mobility. Dashing grants Combat Readiness.<br> | ||
<b>Endurance:</b> Gain +2 ammo on primary weapons.<br> | <b>Endurance:</b> Gain +2 ammo on primary weapons. Reloading grants Combat Readiness.<br> | ||
<b>Strength:</b> | <b>Strength:</b> Being combat ready grants +45% base weapon damage instead. Non-reaction shots grant Combat Readiness.<br> | ||
</p>''}}</div> | </p>''}}</div> | ||
</div> | </div> | ||
