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Template:Ready For Anything (LWR): Difference between revisions

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[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates.
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates.
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<b>Finesse:</b> Gain +10 defense on Overwatch.<br>
<b>Agility:</b> If this unit has moved, reaction shots gain +20 aim.<br>
<b>Tenacity:</b> Being damaged grants Combat Readiness and will not break this unit's Overwatch.<br>
<b>Guile:</b> Reaction shots gain +15 aim but apply half as much shred.<br>
<b>Guile:</b> If this unit is uncovered and not flying, gain +30 defense.<br>
<b>Precision:</b> If this unit has not moved, reaction shots gain +10 aim.<br>
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Revision as of 20:57, 27 October 2025

Ready For Anything
Ready For Anything