Template:In The Zone (LWR): Difference between revisions
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[[File:ITZ Icon.png|32px|{{{align|center}}}|In The Zone]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#In The Zone|In The Zone]]'''{{#if:{{{text|}}}|<br/>''Shooting with a steadied weapon allows this unit to fire 2 additional chain shots until they run out of ammo or targets. Chain shots gain a +10 aim bonus but have a stacking - | [[File:ITZ Icon.png|32px|{{{align|center}}}|In The Zone]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#In The Zone|In The Zone]]'''{{#if:{{{text|}}}|<br/>''Shooting with a steadied weapon allows this unit to fire 2 additional chain shots until they run out of ammo or targets. Chain shots gain a +10 aim bonus but have a stacking -20 crit malus. | ||
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<b>Finesse:</b> If this unit has not moved, standard shots outside an ITZ chain gain +20 aim/crit and trigger a free reload.<br> | <b>Finesse:</b> If this unit has not moved, standard shots outside an ITZ chain gain +20 aim/crit and trigger a free reload.<br> | ||
<b>Tenacity:</b> Steadied and chain shots gain +5 crit and +5% crit dmg per enemy in sight.<br> | <b>Tenacity:</b> Steadied and chain shots gain +5 crit and +5% crit dmg per enemy in sight.<br> | ||
<b>Zeal:</b> | <b>Zeal:</b> Grants an additional chain shot.<br> | ||
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