Jump to content

Template:In The Zone (LWR): Difference between revisions

From UFOpaedia
Ucross (talk | contribs)
No edit summary
Ucross (talk | contribs)
No edit summary
Line 1: Line 1:
<div style="padding: {{{topbotpad}}}px 0;">
<div style="padding: {{{topbotpad}}}px 0;">
[[File:ITZ Icon.png|32px|{{{align|center}}}|In The Zone]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#In The Zone|In The Zone]]'''{{#if:{{{text|}}}|<br/>''Shooting with a steadied weapon allows this unit to fire repeatedly until they run out of ammo or run out of targets. Consecutive chain shots receive a stacking -20 crit. If this unit has not moved, standard shots trigger an automatic reload.
[[File:ITZ Icon.png|32px|{{{align|center}}}|In The Zone]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#In The Zone|In The Zone]]'''{{#if:{{{text|}}}|<br/>''Shooting with a steadied weapon allows this unit to fire 2 additional chain shots until they run out of ammo or targets. Chain shots gain a +20 aim bonus but have a stacking -20 crit malus.
<p>
<p>
<b>Precision:</b> If this unit has not moved, gain +10 aim/crit on standard shots outside an ITZ chain.<br>
<b>Finesse:</b> If this unit has not moved, standard shots outside an ITZ chain gain +20 aim/crit and trigger a free reload.<br>
<b>Resilience:</b> Gain +40 defense and +40 will when steadying.<br>
<b>Tenacity:</b> Steadied and chain shots gain +5 crit and +5% crit dmg per enemy in sight.<br>
<b>Tenacity:</b> Steadied shots gain +3 crit and +3% crit damage per enemy in sight.<br>
<b>Zeal:</b> Removes the limit on the number of chain shots this unit can fire.<br>
</p>''}}</div>
</p>''}}</div>
</div>
</div>

Revision as of 23:40, 6 October 2025

In The Zone
In The Zone